In the Goodwin section 1) “matching up Drum and Bass conventions”... which are what? It would be good to establish these early on. Section 3) So your narrative relied on influence of other videos from the genre and your own interpretation of the 'feel'? Section 4) Also logistically difficult!. Section 6) Inter-textuality is more about where you reference (directly or more subtly) other pieces of work within your own.
Location: you could summarise this paragraph a little more briefly and instead make more references to influencing videos, the idea of establishing (use terminology to discuss camera angles/shots/movement) and how this is conventional to your chosen genre.
Camera Shots: Also consider the fact that you can establish, to a certain extent, the sense of isolation and bleakness of landscape (reflecting protagonist's mindset). Also talk about your panning shots, POV, CU etc (linked to examples from 'real' products where possible with pictures to illustrate). Voyeurism – link to Goodwin. Framing is important, and something you do well, so refer to it!
Lighting & editing: Again, link to your influencing product(s) here.
Print texts: Consider the more general conventions such as elements like barcodes, release dates, track listing etc.
A great, detailed approach to the first question.
ReplyDeleteIn the Goodwin section 1) “matching up Drum and Bass conventions”... which are what? It would be good to establish these early on. Section 3) So your narrative relied on influence of other videos from the genre and your own interpretation of the 'feel'? Section 4) Also logistically difficult!. Section 6) Inter-textuality is more about where you reference (directly or more subtly) other pieces of work within your own.
Location: you could summarise this paragraph a little more briefly and instead make more references to influencing videos, the idea of establishing (use terminology to discuss camera angles/shots/movement) and how this is conventional to your chosen genre.
Camera Shots: Also consider the fact that you can establish, to a certain extent, the sense of isolation and bleakness of landscape (reflecting protagonist's mindset). Also talk about your panning shots, POV, CU etc (linked to examples from 'real' products where possible with pictures to illustrate). Voyeurism – link to Goodwin. Framing is important, and something you do well, so refer to it!
Lighting & editing: Again, link to your influencing product(s) here.
Print texts: Consider the more general conventions such as elements like barcodes, release dates, track listing etc.